When you make a character sheet, try to detach the hand from the body so that the silhouette can bring up their personality.
In design, the body language carries most of the character's character.
When you make a character sheet, try to detach the hand from the body so that the silhouette can bring up their personality.
In design, the body language carries most of the character's character.
I have no clue what you mean by "detach the hand", and the objective of the reference sheets I make is for the EXPRESSIONS to express who the characters are.
All those years later and I'm still scared of going back to that game.
But I might do it again for Razzly..
A positive aspect of jrpgs from the 90s is that they last 30-35 hours, they are less time demanding and the involvement is more intense.
Consider trying to model them in 3d.
That sounds really cool! ^_^
Ms. Doublefinger going harder than usual here...
she's always hard af
Retro indeed!
Hell yeahh
I really like this drawing series.
What you could do is put each new character entry as the main post en add the full spread in extra.
Like this guy does:
https://www.newgrounds.com/art/view/thomdeoddball/005-ingrid
Thats a nice idea, thanks!
Who are they?
The girls are just random people I drew in.
MADE of HOPS!
HOPS from the DISTANT PLAINS!!
COLLECTED by HE and his army of OWLS!!!
You knowwwwwww! :3
@Phronemophobia
I'd place her somewhere around Dr. Coyle and Dr. Eggman's IQ level.
The Splatoon lore is a terrific trip, though. Dive in at your own risk.
I was going to reply his comment, but you not only did the job for me, but effectively saved me from going through the trouble of recounting my own lore dump.
So I'll have to kindly show my gratitude by giving you a "Love!" emoticon.
(in short, thank you for the help!)
Great!!
Thank!!
My aim is to fill the world with Sugar, Spice and Everything Nice.
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Joined on 6/26/19